Título em Português: Broken Sword: A Sombra dos Templários Título Original: Broken Sword: The Shadow of the Templars Ano: Desenvolvido por: Revolution Software Lançamento da Tradução: Sinopse: George Stobbart investiga o mistério que cerca um estranho assassinato cometido em Paris.Ao lado da jornalista francesa Nicole Collard, precisarão viajar ao redor do mundo para. We don't want that our server crashes, so we don't offer the game on our website. But we received help by fantastic fans, who put the game on their own servers. 'Broken Sword 2 - the Smoking Mirror: Remastered' sees the return of George Stobbart and Nico Collard in the sequel to the smash hit 'Broken Sword: Director's Cut', widely praised as the best Subcategory: Adventure Games.
|Sistemi operativi:||Android. Windows XP/7/10. iOS. MacOS.|
|Licenza:||Solo per uso personale (acquista più tardi!)|
|Dimensione del file:||26.51 Megabytes|
The initial main menu has the new game, load, options, extra gallery and quit. The main menu is accessed during gameplay using ESC. The gameplay main menu has return to game, load, save, quit and options menu. There are 30 saved game slots. The controls menu has adjustment for the default movement controls: run is left shift, next object is page up, previous object is page down, creep is left Ctrl key, pause is ESC, inventory is spacebar.
Toggle or press the spacebar again to close inventory.
Download broken sword 1 italiano gratis scarica. Broken Sword, il nuovo episodio della Saga finalmente su PC. Categoria Altri giochi di strategia. Old school gaming emulator for all the console classics. Search the past and present to piece together the truth. More puzzles and conspiracies for Nina and Max. A strangely funny point and click adventure. Since its original release in 1. Articles broken sword 1 download. George will climb down from the rigging and free his old friend.
Nico will be tagging with George for a bit, so let's continue on. Go to the edge of the stage and jump down. Head back up the ramp and go through the door to the left to find the popcorn stand. Go behind the stand and pick up the paper cup. Go back into the auditorium and head back down to the stage. This time, go to the left side and go through the door.
Follow the staircase down to find yourself under the stage. Take the path to the right and then to the left.
Go to your right until you see a lamp hanging down from the ceiling and then go to the right to see a crate with a box of theatrical grease paints on top of it. Take some grease paint and then go into your inventory and put it in the cup. Go topside onto the stage and do you see those covered stage lights? Use the cup on one of them to melt the grease paint and then go back downstairs. Instead of going back into the art room, continue down the path and open the first door on your right to find a dressing room.
If you look under the desk, you can see a safe but you can't open it up right now although I won't stop you if you want to test that theory.
Leave here and head south, go around the corner and through the door. Run downstairs and watch as George and Nico are shot at by an unknown gunman. Don't worry about him right now, so go back near the stairs and head north. Enter the first door on your right to find a room with a support strut. If you try to push on the strut, George will comment that the friction is too great.
Use the melted paint on it and ask Nico to help you push it. They'll succeed, but the safe will come awfully close to caving in George's skull. The safe will have broken open from the fall, so take the contents you find inside and then leave the room. Follow the hall south until George and Nico come across the smoking remains of a body. Walk over to the card reader and use the security card to activate the elevator. Ride the elevator down and follow the tunnel until the duo finds an engraved stone.
You can't take it right now, so continue on down the tunnel until you reach the end. Cross the bridge and then reach into the energy field and take the stone. Go back across the bridge and watch the sequence. As soon as you regain control, follow in Nico's footsteps by running over and quickly hanging down from the ledge. Susarro and Petra will come out of the elevator, so once you have control, shimmy down the bridge until you reach Nico and then climb up. Petra will attempt to shoot at George, but apparently she has forgotten to reload the chamber.
Take this chance to book it on down the tunnel and don't stop running until you've reached the elevator. When you've reached the top, use the bottle opener on the doors to keep the elevator from going back down. Go down the hall, head upstairs and go on through the door.
In this corridor, take the first intersection to the right to find yourself directly below the stage. Ride the elevator up and climb off the stage. Walk up the ramp and to the right to find the ladder George used to get into the theater. Watch the sequence because as soon as George is outside, he is knocked unconscious by a man wielding a stun gun.
Talk to the gang about everything and then you'll wind up back in the Congo.
Approach the doors and have Nico pull on the doors while George uses the metal rod on them to pop the padlock. Go inside and as you run into the next room, you'll hear a quiet earth tremor.
Pay no attention to it now and continue on with the game. Go over to the door in the top left corner and use the Omega stone on it. The door will open, so go through it to find another dead guy in the room.
Walk through the room as normal, but just as George steps off the small step, two sets of spikes shoot out and Nico saves him just before he becomes a shish-kabob. To get past this trap, hang from the ledge on the left side and shimmy across until you're safe on the other side. Once you're there, go over to the gears and stick the metal rod in them. Nico will take her sweet time as she crosses the trap to the other side, and then George will release the gears to let the spikes retract.
Go down to where you see a couple of blocks. Pull the closest one out a bit and then push it towards the spikes until the spikes shoot out. Leave the block there and go back and grab the second block.
Push it into the gap the spikes made and then push the first block until it sets off the second set of spikes. Check out the dead body to find a scarf. Go into your inventory and examine the scarf to find a concealed plate. Return to Nico and continue on into the next room. In here, you'll find a room with a bunch of differently styled tiles on the floor, plus four off to the side. Walk into the room until you see a sequence to get the full perspective of the room and then have Nico stand on the fish tile and watch as the fish tiles light up.
Whenever the tiles are lit, those are the ones that are safe to walk on. Follow the fish path to the end and then have Nico stand on the scorpion tile. Stop at the first blank tile and have Nico stand on the snake tile. Check that path out and at the end, have Nico get on the fish tile again, followed by the bird and scorpion tiles. At the end of the scorpion path, you'll see multiple snake paths.
Have Nico get on the snake tile and follow the path that leads off to the bottom left. Next, ask Nico to stand on the bird tile, followed by the fish, scorpion, and snake tiles. Once you're at the end of the snake path, climb up the ledge and go into the next room. Here you'll see a large pit in the middle of the room with no way to get across. Go over to the bottom left corner to find a ledge you can hang down from.
Now that I've gotten you started, work your way down to the bottom and I'll meet you there. Pay attention to what I'm about to tell you so that this next puzzle doesn't seem as complicated as you may think. Start by climbing to the second level so that there is a block below you, above you, as well as one on the level you're currently on.
Move the stone on your level until it is on top of the stone below you. Push it west seven times and then to the north once. Climb down to the level below you so there will be two stones above you.
Move the stone twice to the south, nine to the west, four to the north, and twice to the east. Climb back up one level and push the stone twice to the north.
Climb up to the top level and move the stone four to the east. Jump back down one level and move the stone south three tiems, four to the east, and then north thrice.
Go back up to the top and move the stone east three times. Climb back down and move the stone south three times and east twice. Go down to the bottom level and move the stone west twice, south four times, east nine times, and then north twice. Climb back up one level and move the stone east once and north twice.
To finally conclude the puzzle, climb back up to the top and move the stone south once and then east three times. The stone should wind partly on the stone bridge. Walk across the bridge and jump across the gap to leave this wretched place. This time you'll find yourself in a large circular room with four parts of a strange machine in four corners of the room with a ring in the middle and a couple of trenches filled with electricity and two without. Go to the other side of the room until you see a greenish control panel it'll be in the lower right of the ring.
Rotate the ring to the left twice and watch as the electricity flow changes direction. Operate the panel and watch as a part of the machinery moves out to the center. Rotate the part to the right once and operate the panel and watch as the part connects with the one in the upper right corner. Rotate the electricity so that the top left part is able to move out into the center. Once it's in the middle, turn it to the left and send it into the connected parts.
Do the same with the remaining part and when it's all done, the machine will fire up and let loose a beam of electricity flying into the next room. Follow the beam to see a bunch of crystals that can be turned. Walk up to the first one and turn it to the right. Follow the beam to the next crystal and turn it to the left twice. Always follow the beam when you work from crystal to crystal. The next crystal should be turned to the right once and then skip the next one and proceed to the crystal after that.
When you turn the next crystal to the left once, it'll move a piece of machinery. Walk up the stairs to open a hidden doorway to Nico.
Broken Sword 1 - the Shadow of the Templars, the original game that released in , emulated using ScummVM. This version does not contain the additional gameplay, help system, or enhanced audio from the Director's Cut, but offers an authentic experience for fans of the series(35). Broken Sword The Return of the Templars is an unofficial continuation of the famous series of adventure games from the company Revolution Software. The author of this title is a German group of fansenthusiasts who claim that Broken Sword 2,5 is a project created by fans for fans, and therefore is free of charge via the Internet plus.The action game takes place a few years after the events. Broken Sword 1 e il mistero dei templari DOWNLOAD ITA SICURO TORRENT ITA.CLICCA QUI Per scaricare Broken Sword 1 e il mistero dei Templari il. seedpeer.me pc game ita broken sword. PC GAME ITA BROKEN SWORD L'Angelo Della.
The two will automatically head back down into the crystal room. Go back to the third crystal you turned and turn it to the left once. Follow the beam to the next crystal and turn it left twice and the crystal after that should be turned to the right once. Head back to the generator you put together and operate the green panel near the front of it to reverse the flow of energy.
Head back into the previous room and the energy beam should pull the machinery away from the wall, uncovering a second panel. Try to operate both panels and watch as some lights light up above a door, but then quickly disappear.
Talk to Nico about the panel and she'll agree to help George. Operate the left panel and Nico and George will hit them at the same time, allowing the door to open.
The newly opened door is on the far right side of the room, so go through the door into the next room. Follow the path around and you'll encounter another earth tremor. Time is of the essence, so follow Nico into the next room. You're barred by a door and there's no apparent way to open it. If you'll look at the wall to your left, you'll see an indentation that should look familiar to you. Use the metal plate on it and the door will open.
Quickly use the scarf on it to prevent the plate from popping out. Nico will hold the scarf and plate in place, so quickly get through the door and into the next room. You'll find yourself in a room similar to the one where you found the Omega stone, so cross the bridge and take the Alpha stone from its containment field. Head back to Nico and you'll emerge without incident. As you return to the cavern, you'll see that Petra is here as well. Before she can shoot, you can feel another tremor and Petra will stumble over.
Take this opportunity to run down the path while avoiding falling rocks and quickly jump the gap at the end. If you're not fast enough, the path ahead of you will crumble and Petra will shoot both George and Nico.
Clamber up the ledge and get out of here to find an awaiting Harry. He'll take off with George and Nico before Petra can catch up and you'll soon be back in Paris.
Listen to the conversation and afterwards Beatrice will show up at the door. She'll be brought up to speed on the recent events and after all is said and done, Nico decides to go back to the theatre. Paris Nico: Head into the auditorium and go down the stairs that are in the room to the left of the stage.
Go down the hall and head back to the room where you first saw the safe. Climb down the hole to the floor below and leave that room. Head north and open the first door on the right, which happens to be the same room where George and Nico were shot at by a strange man. Go into the next room to suddenly be snatched by Flap. As soon as you can, grab the vase and Nico will bash it over Flap's head to knock him out.
Continue into the room and go behind the desk. Go up to the door and push the buzzer to the right.
The guard will come out and brush George off. Talk to Nico and have her push the buzzer. Quickly run around the left wall and when Nico has gone over to the car and the guard is looking in her direction, creep using CTRL if you're playing the PC version or the L button if you're playing the Xbox version around the wall and go through the door. Climb up the wall to your left and jump down onto the other side. Walk over to the wall near the archway and sit there until the guard and his dog are under the gazebo.
Once they're there, quickly creep out and walk up the stairs to the left.
Here, you'll see a spotlight moving back and forth. Walk south along the wall until you find some trash cans. Open the first one to find some string, and then open the third one on the other side of the recycling bins to find a half-eaten hamburger. Open the last one to find some foil and then move along the wall to you find an arched window. Wait until the spotlight moves south and then continue along and get through the archway.
You'll find some crates here that you will need to move. Start by pushing the top crate over and then pull the freed crate out and move it to the other side so that it's between the wall and the crates. Move the top crate again and then climb onto it to get up onto the ledge. Drop down onto the walkway and follow it south to the wall. Climb up the wall and follow the ledge be careful when you get to the gazebo around to the other side of the building.
You'll know when you're in the right area when you can see a guard and his dog to the left of you. Drop down from the ledge into the shadowy area and creep through the archway south of you. There will be another archway to the right as well as a guard patrolling the area. When he moves to the right, creep across the area to the other side and get through the archway.
You'll find even more crates here. Start by pulling the first one south and then climb over it and pull the next one to the east. Climb over that crate and push the next one south and push the last one west. Climb onto the last crate and get up onto the ledge. You'll see a guard standing with his back towards the fence and while you might not see it, there is a dog in the fenced in area.
Drop down from the ledge and toss the burger to the dog. Creep along the fence and go through the archway on the other side.
You'll see another guard north of you, but don't worry about him. Follow the wall to the south and east until you find Nico standing on the other side of the gate. You'll need a remote to open the gate, so continue following the wall around until you find a jeep.
Check out the jeep and George will find the gate remote. Go back to Nico and use the remote to open the gate. The noise will attract the guards, but George and Nico will automatically hide. After you have control, go back towards the jeep, but when you find an enclosure with a red button on the side, try to push the button only to see that the gate closes when you let go. Have Nico push the button and then go inside. Take the car jack handle out of the door and then pick up the lump of coal behind you.
Leave the enclosure and go back to the jeep. At the rear of the jeep is a car jack. Use the handle on it to lower the jeep and then go near the front and examine the jeep to release the handbrake. Go to the back of the jeep again and operate it to have George move the jeep forward. Climb onto the hood and up onto the ledge.
Broken Sword 1 - Shadow of the Templars: Director's Cut. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Broken Sword 1 - Shadow of the Templars: Director's Cut General Discussions Topic Details. Broken Sword is faithful to the visual style of the first two instalments of the series, with graphics that border on a cartoon style, some lovely two dimensional backgrounds, and logical puzzles that are not overly complex. The main difference to the earlier games, of course, is . Broken Sword Review. Broken Sword is a 'point and click' adventure game, which continues the story of the Broken Sword franchise, and fills the gap between the second and the third instalments (hence its name). The game is offered free because 55().
Wait for Nico to catch up and then attempt to climb up the drainpipe. While George offers for Nico to go first, she isn't stupid.
George proceeds to scale the pipe, but it begins to break under his weight as he nears the top. George barely makes it onto a ledge, but Nico is left stranded on the roof.
Guess she'll have to find her own way in. Susarro's Castle Nico: First things first. Take the drainpipe bracket off of the ground and then climb down where you first climbed up. From the jeep, head left until you see a black car all by itself. Get onto the hood and use the bracket on the window to pry it open.
Head inside and go up the stairs and through the door. Watch the sequence to overhear a conversation between two guards about Petra. Go upstairs to the second floor and go through the door at the end of the hall. Nico will squeak a floorboard and unfortunately for her, the guards hear it and are now on their way to investigate.
However, she finds a potted plant to hide behind and they eventually return to their posts. Go back down the hallway and past the door where you first entered until you see a door with red curtains. Follow the corridor to the end and go through the single door.
This is Petra's bedroom, so go over to her bed and open the case. Take the hair dryer from inside and then go behind the changing screen to find another case. Open up this one and take the wig.
Take a closer look at the case to discover that it has a hidden compartment. Push the button that Nico discovers to find three knives and a sharpening stone. Take the stone and then leave the room. Go back to where Nico overheard the conversation between the guards and go through the door on the opposite end of the hallway to enter the kitchen.
Give the grind stone to the chef and while he's sharpening his knife, go to your left and take the bottle of industrial bleach off of the shelf. Leave here and go back to Petra's bedroom. Go into the bathroom near the changing screen and put the wig in the sink. Dump some bleach on it and then dry it with the hair dryer.
Nico will put the wig and she'll look almost exactly like Petra. Leave the room, head down the hall, and watch what happens next. Susarro's Castle George Stobbart: Let's see what George has been up to, and it doesn't seem to be much as he's currently standing on the ledge he managed to reach by climbing the drainpipe. Head south from your present location to find a crate. Move it west five times, south three, and west once.
Clamber onto it and up to the path above you.
Broken Sword foi uma seqüência de jogos nesse mesmo estilo que tiveram um sucesso relativo. Sendo assim, o game foi recriado em uma versão inédita e totalmente gratuita, chamada Broken Sword , em que você inclusive revisitará locais de outros jogos da série. Broken Sword é fiel ao estilo visual das duas primeiras versões da série, com gráficos que beiram um estilo cartoon, planos de fundo em 2D, e puzzles lógicos que não são complexos demais. A maior diferença para os jogos anteriores, é claro, é que não tem a dublagem original. Paris in the Fall a brutal murder at the Palais Royale. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself inextricably drawn into a terrifying conspiracy. One of the all-time classic adventures, multi BAFTA-nominated 'Broken Sword: Directors Cut' pitches sassy journalist Nico Collard, and intrepid American George Stobbart into a mysterious journey of 4,85(13K).
Run up the stairs to the door and jump over the small wall to your right. Rolf Saxon, as in every sequel, also returns to voice George Stobbart. Unlike in the original game, players control Nicole Collard for selected game sections. In May 2010, a version with higher resolution and a digital comic was released on the iPad. When considering the project, Cecil played the game again and noticed many issues, including that backgrounds were pixilated, the movies and audio were of poor quality, and he also felt some dialogue was out of place.
He thought all these elements could be addressed and improved in a remastered edition, in which they could add a diary, hint system, and new artwork from Dave Gibbons, which they could offer as an interactive digital comic.
It also featured full Game Center integration — including in-game achievements.